Control an unstable drone and deliver packages across tricky and dangerous environments!

Made for the Beginner's Jam Winter 2024.

------ DISCLAIMER ------

The last five levels (11-15), are significantly more difficult than the previous levels on purpose. I wanted to provide a challenge for skilled players, along with pushing this game to its limits.

------ CREDITS ------

Programming and Design:

pixxi

Art:

Craftpix

Music:

Abstraction

StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPixxi
GenreAction, Platformer
Made withGodot
Tags16-bit, 2D, Difficult, Godot, Indie, Pixel Art, Prototype, Singleplayer
ContentNo generative AI was used

Download

Download
Shaky Shipment v1.0.1 Windows.zip 49 MB
Download
Shaky Shipment v1.0.1 Linux.zip 43 MB

Comments

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(+2)

After considering the feedback given to me, I have changed the default controls.

Move | A - D

Fly | W

Pick up/drop box | Space

Pause | E


I have left pause as E because the escape key would close fullscreen on the browser version.

(+2)

This game feel pretty consistent and polish to a good level. Very good job!

(+1)

I feel like the game is a bit too difficult. But this might have been due to the fact that all the controls are in one hand. Since you don't use the mouse for anything I would include both hands in the movement or have double binds to let the player choose. One example may be to steer with the arrow keys and use C and X to fly up and pickup boxes.

I think the art is very consistent and greatly highlights what's important. 

I am no music expert but I like the fact that there are multiple tracks. 

Great game!

(+1)

Great job! I agree that WASD control would be more user-friendly

(1 edit) (+2)

Great sprites and tiles, great animations, movement is smooth. Just all around great. Awesome work allowing button configs too, appreciate all the polish.

If I could offer feedback, it'd be to switch up the default controls to W - fly, A/D-Left Right and Spacebar for pickup and ESC for Pause. It felt wayyy more natural, personally. 

(+1)

I understand where you are coming regarding on the controls, as what you suggested used to be the default controls. The issue I came across on more difficult levels was that it felt like my fingers were cramped in the WASD area. My solution was to spread out the controls a little more, but still give players the option to change them back if it felt more natural to them.

Thank you for your feedback, I'm glad you enjoyed my game!